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4 年
[干货]Unity 地形纹理合并!
unity开发已经做了10年(目前项目unity5.6 没用新版功能),但terrain系统长年处于原始技术状态。lod的网格过渡极其简陋,地表混合挨个采样除非连续4层都没用到才会跳过。但大场景来说 16或32层地形导致的巨大splat贴图也是对显存巨大压力。地形的草不支持lod 甚至不 ...
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